Mar 08, 2010, 10:40 PM // 22:40
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#1
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Academy Page
Join Date: Dec 2009
Location: Wisconsin
Guild: [KISS]
Profession: N/Mo
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O.K. Got A Couple Of Questions For My New Prophecies W/Mo...
To note, I have completed NightFall and Factions, just never Prophecies, so I decided to create a W/Mo in Prophecies and I have a couple of questions regarding him, and it in general... Please answer the questions in the format I have them, Thank You.
Now before I even get into the questions, Heres my build:
Blitz Mongrol
Warrior/Monk
Level: 8
Strength: 5
Axe Mastery: 5 (4+1)
Healing Prayers: 4
Executioner's Strike (Axe Mastery)
If this attack hits, you strike for +20 damage.
Adrenaline:8
Cyclone Axe (Axe Mastery)
Perform a spinning axe attack striking for +7 damage to all adjacent opponents.
Energy:5 Cast:0 Recharge:4
Power Attack (Strength)
If this attack hits, you strike for +20 damage.
Energy:5 Cast:0 Recharge:3
Endure Pain (Strength)
For 11 seconds you have an additional 160 Health.
Energy:5 Cast:0 Recharge:30
Mending (Healing Prayers)
While you maintain this Enchantment, target ally gains +2 Health regeneration.
Energy:10 Cast:2 Recharge:0
Live Vicariously (Healing Prayers)
While you maintain this Enchantment, whenever target ally hits a foe, you gain 6 Health.
Energy:5 Cast:2 Recharge:0
Frenzy (Warrior other)
For 8 seconds, you attack 33% faster but take double damage.
Energy:5 Cast:0 Recharge:4
Healing Signet (Tactics)
You gain 62..134 Health. You have -40 armor while using this skill.
Energy:0 Cast:2 Recharge:4
Equipment:
My armor is all +50 with a couple of runes of minor vigor.
- A List Of My Currently Unlocked Skills:
- Axe Mastery
Cyclone Axe, Executioner's Strike, Penetrating Blow
- Hammer Mastery
Hammer Bash
- Healing Prayers
Heal Area, Live Vicariously, Mending, Orison Of Healing
- Protection Prayers
Reversal Of Fortune, Shielding Hands, Vital Blessing
- Smiting Prayers
Bane Signet, Retribution, Symbol Of Wrath
- Strength
Endure Pain, Power Attack, Sprint
- SwordsManShip
Gash, Sever Artery
- Tactics
"Watch YourSelf!", Healing Signet
- No Attribute
"For Great Justice!", Frenzy, Purge Conditions, Resurrect, Wild Blow
I have access to all the places up to: Runes Of Surmia
Now, onto the questions...
- I Have never played in prophecies before so I haven't the faintest idea of where to level (I have a general idea but would like more input), which is why I am asking: Where is the best place to level to level 10? I want to be level 10+ before I go through with the Runes Of Surmia Mission.
- What do you think of my build (amazingly it works for soloing except for one minor flaw, which I will mention later... Energy Management is a hint in the right direction). The only problem with my build (even though it isn't really a problem) is that I can only have one of either Mending or Live Vicariously active on me at the same time because if I have both, it stops regenerating, therefore negating all of the other skills... Any Solutions? (Note: This was a two part question).
- My last question is: If I used the above build (or one you recommend that i have access to (AKA: skills I already have or can attain easily at this point in the game)), do you think I could solo (or maybe dual party with a Healer Henchmen) the Runes Of Surmia Mission?
Thank You In Advance Guys...
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Mar 08, 2010, 11:08 PM // 23:08
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#2
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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Quote:
Originally Posted by ccfrecc
Umm... Thank you for the suggestion...
And I really would only do that on my level 20 D/N but thanks for the suggestion, and It is Plausible because you would have high armor... Thanks:)
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He was kidding, he doesn't realize you aren't very experienced. It's ok, I'll sort you out :).
Firstly, The best way to level in proph in my experience is actually just doing the missions. I wouldn't tell yourself you have to be level 10 to do that mission, It's very easy and can be done from level 5+ If you want too. Go ahead and do missions, and try get in some side quests with 500exp+ rewards.
Secondly, Wammo is a running joke in the game now, although many players still are determined to use it. You are a warrior, your job is to spread damage across the enemy, yet you are using healing skills. If you aren't getting enough healing, that isn't your fault, that is the fault of the monk. Take out the healing skills, not only are they bad for a warrior, but they are also very useless, mending especially.
Another thing I noticed is that you have Frenzy. Frenzy itself is a very good skill, when you use it right. The problem is sometimes you will be taking too much damage, and frenzy does not help at that point, instead it doubles the damage you take. So what you need is what many players call a "Cancel Stance".
This is a stance skill which is primarily there to use to quickly get out of Frenzy if needed. Since you are in prophecies, I would suggest taking Sprint. When your warrior has access to other campaigns, the skills Flail and Rush should serve you better in PvE.
Also, Runes of the same kind DO NOT STACK. This excludes Runes of vitae and Runes of Attunement. Your minor vigor runes are not stacking, you are only getting the bonus from ONE of them. Feel free to get rid of the extras in place for MINOR runes. Do not fall into the trap of using major/Superior runes, the health cost is too much for such little benifit. This excludes superior Vigor, as it does not cost health, and Superior absorption for the same reason.
Thirdly, don't think about soloing stuff. Guild Wars is not made for solo, you need the support of several professions to carry out a task in this game. I'm sorry if you wanted to be the hero, but teamwork has it's own merits if you play with other people. So a quick answer is no, you will not be able to solo the mission.
Feel free to post anymore questions, good luck :P.
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Mar 08, 2010, 11:34 PM // 23:34
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#3
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Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
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Nice reply frecc, I think even chocobo fell for it.
On topic :
The obvious anwser : where there are still quests and where you can fight (if you intend to level solo)
The best place might be the that with the harder mobs, which would mean from piken to nolani ( there are a lot of quest in the breach). If the charr are too much, I'd go for the eastern frontier and pockmark Flats. There should be some quest there as well as easy to kill mobs. The Wind rider spesifically are geared toward killing casters.
For the build, if you use it solo. I can't give a lot of advice. Accept maybe to change frenzy for another stance. The defensive penalty is just too much for a solo warrior unless you use it as a quick finishing burst. (chocobo said it all)
I'd either drop one of the maintained enchant from the bar or try to maintain them both. That would mean switch to a full adren bar or grab Balthazar's aura.
(By the way, did you knwo you can unlock skill for PvP and buy them anywhere in PvE afterward?)
Also, is Heal sig worth it with no tactic? I'm not sure you can really use it in combat.
And yeah you can probably clear surmia with a small team (2 maybe 3), tought the end of the next one will probably test your nerves (hint : lerroy jenkins AI).
Quote:
Originally Posted by Chocobo1
Thirdly, don't think about soloing stuff. Guild Wars is not made for solo, you need the support of several professions to carry out a task in this game. I'm sorry if you wanted to be the hero, but teamwork has it's own merits if you play with other people. So a quick answer is no, you will not be able to solo the mission.
Feel free to post anymore questions, good luck :P.
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Chocobo has a point, but you probably know that if you saw the end of NF.
And to chocobo, (early) proph especially is relatively easy (and fun) to try with minimum team. I made it to LA with no more than a 3-man party once, was fun!
And I think you forgot to read one thing, he finished the 2 other games.
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Mar 08, 2010, 11:35 PM // 23:35
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#4
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Quote:
Originally Posted by Grim Aragorn
Drop strength and axe mastery to 0 and boost healing, then run full blessed insignias and u will win guild wars
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Very nice troll post, Aragorn.
First and foremost, I would suggest reading the Thread that is Stickied @ the top of the Warrior subforum ccfrecc. Marty Silverblade did a great job putting that Thread together, and it has a lot of the basic info that would help you out.
Don't do what Grim Aragorn suggested... A Warrior is meant to put boot to ass, not to self-heal through all aggro. There is a reason that "Wammo" (W/Mo) is a derogatory term. Too many Warriors carrying far too many Monk skills/spells in their build to do anything but soak up damage while they chip away at enemy mobs' HP a few points at a time...
To be honest, you are so early in the game that it's not really going to matter what build you run - the enemies aren't going to be running any builds that will threaten you very much either.
From the skills that you listed, this is what I'd take:
Axe Mastery: as many points as you can invest
Strength: whatever points are left after investing in axe mastery
"For Great Justice!"
Frenzy
Penetrating Blow
Cyclone Axe
Executioner's Strike
"Watch Yourself!"
Bane Signet
Resurrect
*"FGJ!" will double your Adrenaline gain, which will help you fuel "Watch Yourself!" and Executioner's Strike.
*Frenzy, while it will make you take double damage, will boost your attack speed by 33%, which equals ~ +50% Adrenaline gain and ~ +50% damage output.
*Pentrating Blow will work better than Power Attack since 1) you'll have more points in Axe Mastery than Strength and 2) you won't have the energy to use Power Attack every 3 seconds, which you'll probably be tempted to do
*Cyclone Axe, when used against multiple adjacent foes, will net you a nice bit of Adrenaline. The damage itself isn't so hot, but you take what you can get
*Executioner's Strike might have a high Adrenaline cost, but it does a ton of damage compared to anything else. Even after you max level your Warrior, this is a great skill to use
*Watch Yourself!" isn't what it used to be, and it's in Tactics, which isn't really that good of an attribute line for Warrior primaries, but for right now since you don't have "Save Yourselves!" (PvE-only skill from Factions) this helps you and your party out by giving you all additional armor for a short bit
*Bane Signet is a Monk skill, and yes, too many Monk skills on a Warrior's bar is a bad thing, but the enemy AI is dumb - enemy Physicals (Rangers and Warriors in the Prophecies campaign) attack things, and Bane Signet deals damage and KD's (knockdown) if your target is attacking. KD means 2 seconds that whatever it is you KD'd can't do a damn thing (besides use a Shout or Stance).
*Resurrect isn't the best hard rez you could have, but it's a rez nonetheless, and until you get used to playing a Warrior, a rez could be a good thing to have to keep your team up and running
Now would be a good time to be getting as many quests in the area as you can to get as many skills as you can. You might also want to buy skills from the Skill Trainer in Ascalon City if he has any you can pick up.
__________________
Warrior for Hire
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Mar 09, 2010, 12:35 AM // 00:35
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#5
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Wilds Pathfinder
Join Date: May 2009
Location: The Netherlands
Profession: A/W
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I just wanna say that you are my hero. You bring back so much memories
The thing is. You don't need the healing skills. Mending won't keep you alive. If you are a target of the enemy, you will die without or with mending. it doesn't matter.
Just take monk henchies/heroes. If you really want healing, there are better options.
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Mar 09, 2010, 12:39 AM // 00:39
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#6
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Frost Gate Guardian
Join Date: Mar 2010
Guild: NeMo
Profession: W/
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Defending Chocobo
Definition of delusion:
A delusion is an unshakable belief in something untrue. These irrational beliefs defy normal reasoning, and remain firm even when overwhelming proof is presented to dispute them. Delusions are often accompanied by hallucinations and/or feelings of paranoia, which act to strengthen confidence in the delusion. Delusions are distinct from culturally or religiously based beliefs that may be seen as untrue by outsiders.
Fact: whether u like it or not Wammos are bad
Fact: U think they are good
Fact: It is understood by most players in guild wars (those who are relatively sane) that wammos are bad
Fact: Overwhelming proof that wammos are bad - mending has never reached the final of a mAT, esp not on a warrior (OK I know that is not the only criteria for a skill being good or bad, PvE/PvP divide etc.. etc... but cant be arsed to list more reasons)
Fact: you are not a member of the Wammo worshipers cult that has recently arrived at Random Arenas are therefore cannot claim religious excuses... ok i dont know thats not fact but who cares
Hence, if you have had any hallucinations or anything recently I strongly suggest that you contact a psychiatrist immediately as you are deluded.
Anyways...
You are willing to defend this by being rude (cant be bothered to quote) to Chocobo, who if u werent so blinded by ur own beliefs was actually trying to help you in a way that you might understand.
Your build is bad, drop ur monk skills, go to PvX and get a good PvE build - pls dont make me say anything more than that about builds, too late and im too tired, thats just the simple way.
As far as where to go... head west, cant go wrong if u head west in Prophecies...
When I started guild wars, i LOVED primevil warrior armour, i had no money and I wanted it. So..... I went all the way to end of game nightfall on STARTER ARMOUR (not bragging just need this as an example) as I was too poor to buy another set of armour. I realised now, that I was carried the entire way by the other 7 members of my team. Tbh, I reckon its possible to complete any campaign using just 7 henchmen and flagging them where they need to go. Ergo, having completed both campaigns does not make you good or experienced. Experience can only truely be reflected by knowledge, which so far you have failed to demonstrate
<3 your comment on knowing everything about warriors and knowing everything Chocobo said as you are using several Vigor runes <-- Pro.
Now the nice bit, there is nothing wrong with being ignorant, inexperienced, lacking knowledge or whatever. You probably know more history than me, maybe I know science more than you do. The point is that you should be accepting of EVERYONE who tries to give you advice. He took the time to write what he did, a simple thank you would have sufficed. Whether you listen to advice is up to you. Hey, I dont care, keep ur build if u want, go to random arenas, ill sync in with some mates and im sure at some point we will rick roll ya .
Quote:
Originally Posted by Grim Aragorn
Drop strength and axe mastery to 0 and boost healing, then run full blessed insignias and u will win guild wars
Umm... Thank you for the suggestion...
And I really would only do that on my level 20 D/N but thanks for the suggestion, and It is Plausible because you would have high armor... Thanks
Gullible award of the century? Maybe not, but <3 the plausibility of running a dual warrior backline -> next mAT??? W/Mo prot and W/Mo Infuse - dual bonettis monks with 100AR base (just so you know i'm joking)
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Mar 09, 2010, 12:40 AM // 00:40
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#7
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Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
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Quote:
Originally Posted by Warvic
I just wanna say that you are my hero. You bring back so much memories
The thing is. You don't need the healing skills. Mending won't keep you alive. If you are a target of the enemy, you will die without or with mending. it doesn't matter.
Just take monk henchies/heroes. If you really want healing, there are better options.
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The mending comment is worth pointing out, in time, you might be better to take only active healing. Or switch to chaining prots and killfast enough. or team with just the healer hench. Or keep only Live Vicarously.
It's been a while since I saw the early proph skill choice, let alone use them.
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Mar 09, 2010, 02:35 AM // 02:35
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#8
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Krytan Explorer
Join Date: Oct 2009
Guild: hopper
Profession: A/
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Don't flame people for thinking you're inexperienced when you're making a wammo and asking about builds that include mending. I mean of course most people would assume you are new. My only suggestion is to drop endure pain and add a running skill to break aggro if you are running missions/areas solo. As far as leveling up goes just do the primary missions or run to Lions Arch and then Sanctum Kay. Complete sanctum kay mission then do the desert tour. So basically skip everything and run to LA--->do sanctum kay---->desert and you're about 3/4 of the way done with proph.
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Mar 09, 2010, 02:42 AM // 02:42
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#9
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Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
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Quote:
Originally Posted by ccfrecc
Just to note in my response I am not being cocky...
I know pretty much all of what you said as I have read all the guides on warriors on the wiki and here (like a year ago).
Second, i like the Healing skills, as they help me survive on my own (which leads to my next part)...
Third, I already soloed pretty much the whole time I've been in prophecies once I got Mending and Endure Pain, as I soloed all the missions before Runes Of Surmia (If you don't count the ones that automatically pair you up (AKA: The First One) And others where, prince Rurik is in your party)
And lastly, WHO THE HELL SAID I WAS INEXPERIENCED! I think you were just trying to purposely piss me off, but I'm still not sure. I have a meleemancer on NF, A MM on NF and a Assassin on factions... All have completed the campaigns!
Edit: I forgot to add my new InvinciMonk!
thank you for the response, but if you were trying to PMO you sure succeeded in your mission !
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this statement makes me think you're inexperienced. WTF is a meleemancer, and why would you ever put something with 60 AL in melee range to begin with?
W/mo is a joke. I ran it for a month after NF came out so i could have mending touch. Load up on damage skills, a stance to increase attack speed, a cancel stance (rush is good), and a rez. then go beat people up
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Mar 09, 2010, 04:55 AM // 04:55
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#10
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Given the skills you have currently got access to I would run:
Executioners, Cyclone, Penetrating, Frenzy, Sprint, For Great Justice, Watch Yourself, Resurection Signet
Why?
You need to do damage. Executioners and Penetrating are probably the best option you have available atm, assuming you wanna stay axe. Cyclone is a nice adrenaline engine, and good aoe damage. IAS severely increases ur damage. Sprint to cancel frenzy when you become the target so you dont get killed.
Watch Yourself is really the optional slot in the build. I put it in, because it is better then all the other options you have. Maybe power attack over it if you want more damage, and dont wanna split to tactics.
Rez is pretty self explanatory.
Btw, 2 things in response to your earlier responses...
1) Completing a campaign does NOT make you experienced, in factions it means u have played for 10 hrs, NF, maybe 15-20. Especially considering that your calling ur necro a melee mancer. Furthermore, you either have ur necro having completed nightfall once, OR you have 2 necros which have completed nightfall. You didnt have to say them twice, or u didnt notice that you can change secondary's.
2) YOU ARE ASKING FOR HELP When people give it to you, it is the height of rudeness to be impolite in your responses to them.
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Mar 09, 2010, 02:35 PM // 14:35
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#11
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Wilds Pathfinder
Join Date: Jul 2007
Guild: [IG]
Profession: R/
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Quote:
Originally Posted by ccfrecc
And lastly, WHO THE HELL SAID I WAS INEXPERIENCED! I think you were just trying to purposely piss me off, but I'm still not sure.
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The following choices pretty much scream it
Mending (Healing Prayers)
Live Vicariously (Healing Prayers)
I'm a pretty poor warrior but even i realise you should be blowing shit up not being a monk.
At 4 healing you gain +2 regen and 6 health per attack which is a loss of 1/4 your skill bar for a miniscule gain of about 10 health every sec. If you must have some healing for 4pts Healsig will get you 106 health and even Orison will give you 33 health and you can fire it every 2 secs.
IMO Drop the 2 above skills and take something like the following
For Great Justice,Executioners, Cyclone, Penetrating, Frenzy, Sprint and 2 from Watch Yourself,Power Attack and Res.
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Mar 09, 2010, 03:16 PM // 15:16
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#12
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Frost Gate Guardian
Join Date: Sep 2009
Guild: Vagrant Unity Society [VUS]
Profession: W/
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You can get Dismember from Piken Square too.
When I was around that area, probably before Ruins of Surmia, I ran...
For Great Justice
Dismember
Executioner's Strike
Power Attack
Cyclone Axe
Frenzy
Sprint
Resurrection Signet
It was pretty much all I had, but I would definitely switch out Power Attack for Penetrating Blow to avoid energy problems.
For leveling, you don't need to do much. Just go through the missions with a couple of henchmen and pound stuff.
Everyone here is giving you really nice recommendations.
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Mar 09, 2010, 05:45 PM // 17:45
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#13
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Re:tired
Join Date: Nov 2005
Profession: W/
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A healing specced Warrior is almost as silly an idea as a melee specced Necromancer.
Accept criticism, move on.
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